update readme according to what's changed
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@@ -6,7 +6,7 @@ it was made to notify a discord server whenever a event occurred in a minecraft
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# Prerequisites
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Before using this plugin, you must:
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* Get Spigot
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* Get a JAR file from [the releases](https://git.sob.moe/sobrooms/notify-on-start/-/releases) or [Google Drive](https://drive.google.com/drive/folders/11wMPjOh2b8oRzpeJOrOI4ZAkImOlr93u?usp=sharing) (the drive folder is frequently updated)
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* Get a JAR file from [the releases](https://rrryfoo.sob.moe/rrryfoo/notify-on-start/-/releases) or [Google Drive](https://drive.google.com/drive/folders/11wMPjOh2b8oRzpeJOrOI4ZAkImOlr93u?usp=sharing) (the drive folder is frequently updated)
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# Webhook creation
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If you already know how to make a webhook, disregard this section of the readme.
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@@ -21,17 +21,37 @@ To make a webhook:
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7. Copy the webhook link.
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# Usage
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To use this plugin, simply obtain a release and place the binary on the `plugins` folder of your Spigot/Paper/Bukkit server.
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To use this plugin, obtain a release and place the binary on the `plugins` folder of your Spigot/Paper/Bukkit server.
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On the first run, it will make a folder in the server's directory, containing the plugin's configuration file named `config_webhook.json`
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Once the plugin is used for the first time, it will make a YAML configuration file in the plugin's directory named `notifyOnStart.`\
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It should look like this:
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The configuration file should have two fields with the value `default-ns`. Paste the webhook links in the space following the key name (such as `url_notify`),
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```yml
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server:
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name: Minecraft Server
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entry_message: Welcome to @servername, @playername!
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webhooks:
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notify: default-ns
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broadcast: defeault-ns
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log: true
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firstrun: 0
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```
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You can also make a configuration file without starting the server up; copy the config above, make the plugin directory yourself, make a file named `config.yml`, and paste the text into it. You can then change the settings, as long as the `firstrun` field exists.
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The configuration file should have two fields with the value `default-ns`. Paste the webhook links in the space following the key name (such as `notify`),
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or over the `default-ns` text. The configuration should look like this afterward:
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```json
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{
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"url_notify": "https://discord.com/webhooks/webhook_for_notifications",
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"url_publicmsg": "https://discord.com/webhooks/webhook_for_player_broadcasts"
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}
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```yml
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server:
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name: Minecraft Server
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entry_message: Welcome to @servername, @playername!
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webhooks:
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notify: https://discord.com/webhooks/webhook_for_notifications
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broadcast: ttps://discord.com/webhooks/webhook_for_player_broadcasts
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log: true
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firstrun: 0
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```
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You may use two variables in the entry message field, namely `@servername` and `@playername`. If you do not want an entry message to be sent, leave the field blank.
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