84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2024 Audiokinetic Inc.
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*******************************************************************************/
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#if (UNITY_STANDALONE_OSX && !UNITY_EDITOR) || UNITY_EDITOR_OSX
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public partial class AkCommonUserSettings
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{
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partial void SetSampleRate(AkPlatformInitSettings settings)
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{
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settings.uSampleRate = m_SampleRate;
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}
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}
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#endif
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public class AkMacSettings : AkWwiseInitializationSettings.PlatformSettings
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{
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoadMethod]
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private static void AutomaticPlatformRegistration()
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{
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if (UnityEditor.AssetDatabase.IsAssetImportWorkerProcess())
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{
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return;
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}
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RegisterPlatformSettingsClass<AkMacSettings>("Mac");
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}
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#endif // UNITY_EDITOR
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[System.Serializable]
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public class PlatformAdvancedSettings : AkCommonAdvancedSettings
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{
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[UnityEngine.Tooltip("Number of Apple Spatial Audio point sources to allocate for 3D audio use (each point source is a system audio object).")]
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public uint NumSpatialAudioPointSources = 128;
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[UnityEngine.Tooltip("Print debug information related to audio device initialization in the system log.")]
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public bool VerboseSystemOutput = false;
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public override void CopyTo(AkPlatformInitSettings settings)
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{
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#if (UNITY_STANDALONE_OSX && !UNITY_EDITOR) || UNITY_EDITOR_OSX
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settings.uNumSpatialAudioPointSources = NumSpatialAudioPointSources;
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settings.bVerboseSystemOutput = VerboseSystemOutput;
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#endif
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}
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}
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protected override AkCommonUserSettings GetUserSettings()
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{
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return UserSettings;
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}
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protected override AkCommonAdvancedSettings GetAdvancedSettings()
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{
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return AdvancedSettings;
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}
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protected override AkCommonCommSettings GetCommsSettings()
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{
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return CommsSettings;
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}
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[UnityEngine.HideInInspector]
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public AkCommonUserSettings UserSettings;
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[UnityEngine.HideInInspector]
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public PlatformAdvancedSettings AdvancedSettings;
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[UnityEngine.HideInInspector]
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public AkCommonCommSettings CommsSettings;
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}
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