48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2024 Audiokinetic Inc.
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*******************************************************************************/
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#if !UNITY_2019_1_OR_NEWER
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#define AK_ENABLE_TIMELINE
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#endif
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#if AK_ENABLE_TIMELINE
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[System.Obsolete(AkSoundEngine.Deprecation_2019_2_0)]
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[UnityEditor.CustomEditor(typeof(AkRTPCTrack))]
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public class AkRTPCTrackInspector : UnityEditor.Editor
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{
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private UnityEditor.SerializedProperty Parameter;
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public void OnEnable()
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{
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Parameter = serializedObject.FindProperty("Parameter");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
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using (new UnityEditor.EditorGUILayout.VerticalScope("box"))
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{
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UnityEditor.EditorGUILayout.PropertyField(Parameter, new UnityEngine.GUIContent("Parameter: "));
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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#endif //AK_ENABLE_TIMELINE
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