postprocessing options (1)
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Executable file → Normal file
+2
@@ -47,6 +47,8 @@ namespace JTN
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if (useStartupScriptHere)
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{
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resoChange();
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if (!PlayerPrefs.HasKey("PostProcessingEnabled"))
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PlayerPrefs.SetInt("PostProcessingEnabled", 1);
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foreach (string Filename in FilesThatMustExistInStreamingAssetsToSwitchScenes)
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if (!File.Exists(Path.Combine(Application.streamingAssetsPath, Filename)))
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{
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