fix playerprefs usage + rename audiobundles
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@@ -461,6 +461,17 @@ Transform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!114 &371864280 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1446691137847240566, guid: 9ab768a4c10b1c442a3d4acf2bf65f25, type: 3}
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m_PrefabInstance: {fileID: 1629965480}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9ebb03e8ca618694080ece78e1ba1877, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1001 &796667895
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -954,6 +965,10 @@ PrefabInstance:
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propertyPath: MessageText
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value:
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objectReference: {fileID: 59725443}
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- target: {fileID: 4754335795268963860, guid: 9ab768a4c10b1c442a3d4acf2bf65f25, type: 3}
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propertyPath: UtilsScript
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value:
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objectReference: {fileID: 371864280}
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- target: {fileID: 4754335795268963860, guid: 9ab768a4c10b1c442a3d4acf2bf65f25, type: 3}
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propertyPath: useStartupScriptHere
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value: 1
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@@ -964,7 +979,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 4754335795268963860, guid: 9ab768a4c10b1c442a3d4acf2bf65f25, type: 3}
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propertyPath: FilesThatMustExistInStreamingAssetsToSwitchScenes.Array.data[0]
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value: Audio\Audio.blk
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value: Audio\BuiltinAudio.blk
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objectReference: {fileID: 0}
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- target: {fileID: 9061482355504199432, guid: 9ab768a4c10b1c442a3d4acf2bf65f25, type: 3}
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propertyPath: m_Name
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