fix playerprefs usage + rename audiobundles
This commit is contained in:
+14
-26
@@ -11,6 +11,7 @@ namespace JTN
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{
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public class Utils : MonoBehaviour
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{
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/*
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public bool scrolling;
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public GameObject objectRot;
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public GameObject sn;
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@@ -19,6 +20,7 @@ namespace JTN
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private float tm = 0;
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private bool once = false;
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private GameObject currentObjectRot;
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*/
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public string GameObjectList;
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public bool DestroyParentIfNotDevelopment = false;
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@@ -107,34 +109,22 @@ namespace JTN
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}
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private void Start()
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{
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if (scrolling)
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{
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currentObjectRot = Instantiate(objectRot, sn.transform.position, sn.transform.rotation);
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}
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GameObject[] allObjects = UnityEngine.Object.FindObjectsOfType<GameObject>();
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foreach (GameObject go in allObjects)
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GameObjectList = GameObjectList + ", " + go.name;
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if (!Debug.isDebugBuild || Application.platform != RuntimePlatform.WindowsEditor)
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Destroy(Parent);
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if (PlayerPrefs.HasKey("QualityLevel"))
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QualitySettings.SetQualityLevel(PlayerPrefs.GetInt("QualityLevel"));
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if (PlayerPrefs.HasKey("FullscreenState"))
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SetFullscreen(bool.Parse(PlayerPrefs.GetString("FullscreenState")));
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}
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private void FixedUpdate()
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{
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if (scrolling)
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{
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if (tm < srate)
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{
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tm += Time.deltaTime;
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}
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else if (!once && tm < srate)
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{
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tm = 0;
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currentObjectRot = Instantiate(objectRot, sn.transform.position, sn.transform.rotation);
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}
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currentObjectRot.GetComponent<RectTransform>().position = currentObjectRot.GetComponent<RectTransform>().position + (Vector3.forward * movespeed) * Time.deltaTime;
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once = true;
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}
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if (LoadSceneOnObjectActivateOrDeactivate && AdvancedLevelManager)
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if (RunOnDeactivate)
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@@ -179,22 +169,20 @@ namespace JTN
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{
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obj.SetActive(false);
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}
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public void SetFullscreen (bool FullscreenState)
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public void SetFullscreen(bool FullscreenState)
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{
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Debug.Log($"Set fullscreen pref to {FullscreenState}");
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PlayerPrefs.SetString("FullscreenState", $"{FullscreenState}");
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if (FullscreenState)
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{
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PlayerPrefs.SetInt("FullscreenState", 1);
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Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
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Screen.SetResolution(1533, 720, false);
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}
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else
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//Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
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Screen.SetResolution(1533, 720, true);
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} else
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{
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PlayerPrefs.SetInt("FullscreenState", 0);
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Screen.fullScreenMode = FullScreenMode.Windowed;
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Screen.SetResolution(1533, 720, false);
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}
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}
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public void DisableAnim(Animation anim)
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{
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