add readme
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/[Ll]ibrary
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/[Tt]emp
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/[Oo]bj
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/[Bb]uild
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/[Bb]uilds
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/[Uu]ser[Ss]ettings
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/[Mm]emory[Cc]aptures
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/[Ll]ogs
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/ignore.conf
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/Assets/TerrainSampleAssets
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/Assets/Bundles/Windows/**/**
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/.plastic
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*.private
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*.private.meta
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*.meta
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^*.private.[0-9]+$
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^*.private.[0-9]+.meta$
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**/Assets/AssetStoreTools
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**/assets/assetstoretools
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/Assets/Plugins/PlasticSCM*
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/assets/plugins/PlasticSCM*
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.vs
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.gradle
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ExportedObj
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.consulo
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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sysinfo.txt
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*.apk
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*.unitypackage
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.collabignore
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crashlytics-build.properties
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**/Assets/AddressableAssetsData/*/*.bin*
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**/assets/addressableassetsdata/*/*.bin*
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**/Assets/StreamingAssets/**.meta
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**/assets/streamingassets/*/**/*
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.DS_Store*
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Thumbs.db
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Desktop.ini
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*meta
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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# [Journey to Nowhere - Unity](#)
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## A *revamped, new or improved* version of the other game created by our group, named "Finding Who Asked In Ohio". (Terrible name, isn't it?)
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### TODO
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- [ ] XLua support
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- [ ] Make my own music
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## Sources
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### Assets - Audio
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## !! Note !!
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Most of these assets are temporary assets. These assets will be replaced eventually, and a working release of the game should not *( others)* and will not *(us)* be released to the public until this change.
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#### HOYO-MiX - Default
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> [As Before](Assets/Bundles/Audio/Default/AsBefore.ogg)
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> [Finality](Assets/Bundles/Audio/Default/Finality.ogg)
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> [Gion3](Assets/Bundles/Audio/Default/Gion3.ogg)
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> [Illusions](Assets/Bundles/Audio/Default/Illusions.ogg)
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> [Mechanical Symphony (unused...)](Assets/Bundles/Audio/Default/mechanical-symphony.wav)
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> [Origin Station](Assets/Bundles/Audio/Default/OriginStation.ogg)
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> [Train to the Future](Assets/Bundles/Audio/Default/TrainToTheFuture.ogg)
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### Assets - Video
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#### HOYO-MiX
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Path: [/Assets/Bundles/Video](Assets/Bundles/Video)
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These videos are unused. They were only used to test something.
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