fix stuff + rename assetbundles
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@@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
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public class AudioBundleLoader : MonoBehaviour
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{
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public string AudioAssetBundleName = "AudioAssets.bunl";
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public string AudioAssetBundleName = "Audio.blk";
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public AssetBundle AudioAssetBundle;
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private void Start()
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@@ -20,7 +20,7 @@ public class AudioBundleLoader : MonoBehaviour
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public void InitializeAudioAssetBundle()
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{
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Debug.Log("Setting asset bundles... (1)");
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AudioAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "Audio", "AudioAssets.bunl"));
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AudioAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "Audio", AudioAssetBundleName));
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}
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public AssetBundle GetAudioAssetBundle()
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{
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@@ -14,8 +14,9 @@ namespace JTN
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public TMP_Text MessageText;
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[ShowOnly] public int MissingAssetFiles = 0;
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public List<string> FilesThatMustExistInStreamingAssetsToSwitchScenes = new List<string>() {
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Path.Combine("Audio", "AudioAssets.bunl")
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Path.Combine("Audio", "Audio.blk")
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};
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[ShowOnly]
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public string MissingFiles = "";
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public void resoChange()
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{
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