fix stuff + rename assetbundles

This commit is contained in:
mangorifo
2024-02-03 18:15:47 +08:00
parent a3e4054fa3
commit ca9a108b84
8 changed files with 20 additions and 533 deletions
@@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
public class AudioBundleLoader : MonoBehaviour
{
public string AudioAssetBundleName = "AudioAssets.bunl";
public string AudioAssetBundleName = "Audio.blk";
public AssetBundle AudioAssetBundle;
private void Start()
@@ -20,7 +20,7 @@ public class AudioBundleLoader : MonoBehaviour
public void InitializeAudioAssetBundle()
{
Debug.Log("Setting asset bundles... (1)");
AudioAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "Audio", "AudioAssets.bunl"));
AudioAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "Audio", AudioAssetBundleName));
}
public AssetBundle GetAudioAssetBundle()
{
+2 -1
View File
@@ -14,8 +14,9 @@ namespace JTN
public TMP_Text MessageText;
[ShowOnly] public int MissingAssetFiles = 0;
public List<string> FilesThatMustExistInStreamingAssetsToSwitchScenes = new List<string>() {
Path.Combine("Audio", "AudioAssets.bunl")
Path.Combine("Audio", "Audio.blk")
};
[ShowOnly]
public string MissingFiles = "";
public void resoChange()
{