update audio + switch to wwise
This commit is contained in:
@@ -0,0 +1,27 @@
|
||||
/*******************************************************************************
|
||||
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
||||
Technology released in source code form as part of the game integration package.
|
||||
The content of this file may not be used without valid licenses to the
|
||||
AUDIOKINETIC Wwise Technology.
|
||||
Note that the use of the game engine is subject to the Unity(R) Terms of
|
||||
Service at https://unity3d.com/legal/terms-of-service
|
||||
|
||||
License Usage
|
||||
|
||||
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
||||
this file in accordance with the end user license agreement provided with the
|
||||
software or, alternatively, in accordance with the terms contained
|
||||
in a written agreement between you and Audiokinetic Inc.
|
||||
Copyright (c) 2024 Audiokinetic Inc.
|
||||
*******************************************************************************/
|
||||
|
||||
#if UNITY_EDITOR
|
||||
//public class AkWwiseMenu_Linux
|
||||
//{
|
||||
// private const string MENU_PATH = "Help/Wwise Help/";
|
||||
// private const string Platform = "Linux";
|
||||
|
||||
// [UnityEditor.MenuItem(MENU_PATH + Platform, false, (int)AkWwiseHelpOrder.WwiseHelpOrder)]
|
||||
// public static void OpenDoc() { AkDocHelper.OpenDoc(Platform); }
|
||||
//}
|
||||
#endif // #if UNITY_EDITOR
|
||||
Reference in New Issue
Block a user