update audio + switch to wwise
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@@ -0,0 +1,78 @@
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#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2024 Audiokinetic Inc.
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*******************************************************************************/
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public class AkLogger
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{
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// @todo sjl: Have SWIG specify the delegate's signature (possibly in AkSoundEngine) so that we can automatically determine the appropriate string marshaling.
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[System.Runtime.InteropServices.UnmanagedFunctionPointer(System.Runtime.InteropServices.CallingConvention.StdCall)]
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public delegate void ErrorLoggerInteropDelegate(
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[System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.LPStr)]
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string message);
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private static AkLogger ms_Instance = new AkLogger();
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private ErrorLoggerInteropDelegate errorLoggerDelegate = WwiseInternalLogError;
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private AkLogger()
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{
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if (ms_Instance == null)
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{
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ms_Instance = this;
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AkSoundEngine.SetErrorLogger(errorLoggerDelegate);
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}
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}
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public static AkLogger Instance { get { return ms_Instance; } }
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~AkLogger()
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{
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if (ms_Instance == this)
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{
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ms_Instance = null;
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errorLoggerDelegate = null;
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AkSoundEngine.SetErrorLogger();
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}
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}
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public void Init()
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{
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// used to force instantiation of this singleton
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}
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[AOT.MonoPInvokeCallback(typeof(ErrorLoggerInteropDelegate))]
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public static void WwiseInternalLogError(string message)
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{
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UnityEngine.Debug.LogErrorFormat("Wwise: {0}", message);
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}
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public static void Message(string message)
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{
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UnityEngine.Debug.LogFormat("WwiseUnity: {0}", message);
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}
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public static void Warning(string message)
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{
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UnityEngine.Debug.LogWarningFormat("WwiseUnity: {0}", message);
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}
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public static void Error(string message)
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{
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UnityEngine.Debug.LogErrorFormat("WwiseUnity: {0}", message);
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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