update audio + switch to wwise
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2024 Audiokinetic Inc.
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*******************************************************************************/
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[System.Obsolete(AkSoundEngine.Deprecation_2019_2_0)]
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public class AkVector
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{
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private UnityEngine.Vector3 Vector = UnityEngine.Vector3.zero;
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public void Zero() { Vector.Set(0, 0, 0); }
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public float X { set { Vector.x = value; } get { return Vector.x; } }
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public float Y { set { Vector.y = value; } get { return Vector.y; } }
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public float Z { set { Vector.z = value; } get { return Vector.z; } }
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public static implicit operator UnityEngine.Vector3(AkVector vector) { return vector.Vector; }
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}
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