update audio + switch to wwise
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#if !(UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2024 Audiokinetic Inc.
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*******************************************************************************/
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using System.Runtime.InteropServices;
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[StructLayout(LayoutKind.Sequential)]
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public class AkVector64
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{
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public void Zero() {
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X = 0.0;
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Y = 0.0;
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Z = 0.0;
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}
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public double X = 0.0;
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public double Y = 0.0;
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public double Z = 0.0;
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public static implicit operator AkVector64(UnityEngine.Vector3 vector) {
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AkVector64 ret = new AkVector64();
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ret.X = vector.x;
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ret.Y = vector.y;
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ret.Z = vector.z;
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return ret;
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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