update audio + switch to wwise
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
/*******************************************************************************
|
||||
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
||||
Technology released in source code form as part of the game integration package.
|
||||
The content of this file may not be used without valid licenses to the
|
||||
AUDIOKINETIC Wwise Technology.
|
||||
Note that the use of the game engine is subject to the Unity(R) Terms of
|
||||
Service at https://unity3d.com/legal/terms-of-service
|
||||
|
||||
License Usage
|
||||
|
||||
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
||||
this file in accordance with the end user license agreement provided with the
|
||||
software or, alternatively, in accordance with the terms contained
|
||||
in a written agreement between you and Audiokinetic Inc.
|
||||
Copyright (c) 2024 Audiokinetic Inc.
|
||||
*******************************************************************************/
|
||||
|
||||
#if UNITY_STANDALONE_LINUX && !UNITY_EDITOR
|
||||
public partial class AkBasePathGetter
|
||||
{
|
||||
static string DefaultPlatformName = "Linux";
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,42 @@
|
||||
/*******************************************************************************
|
||||
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
||||
Technology released in source code form as part of the game integration package.
|
||||
The content of this file may not be used without valid licenses to the
|
||||
AUDIOKINETIC Wwise Technology.
|
||||
Note that the use of the game engine is subject to the Unity(R) Terms of
|
||||
Service at https://unity3d.com/legal/terms-of-service
|
||||
|
||||
License Usage
|
||||
|
||||
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
||||
this file in accordance with the end user license agreement provided with the
|
||||
software or, alternatively, in accordance with the terms contained
|
||||
in a written agreement between you and Audiokinetic Inc.
|
||||
Copyright (c) 2024 Audiokinetic Inc.
|
||||
*******************************************************************************/
|
||||
|
||||
#if UNITY_STANDALONE_LINUX && !UNITY_EDITOR
|
||||
public partial class AkCommonUserSettings
|
||||
{
|
||||
partial void SetSampleRate(AkPlatformInitSettings settings)
|
||||
{
|
||||
settings.uSampleRate = m_SampleRate;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
public class AkLinuxSettings : AkWwiseInitializationSettings.CommonPlatformSettings
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
[UnityEditor.InitializeOnLoadMethod]
|
||||
private static void AutomaticPlatformRegistration()
|
||||
{
|
||||
if (UnityEditor.AssetDatabase.IsAssetImportWorkerProcess())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RegisterPlatformSettingsClass<AkLinuxSettings>("Linux");
|
||||
}
|
||||
#endif // UNITY_EDITOR
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
/*******************************************************************************
|
||||
The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
|
||||
Technology released in source code form as part of the game integration package.
|
||||
The content of this file may not be used without valid licenses to the
|
||||
AUDIOKINETIC Wwise Technology.
|
||||
Note that the use of the game engine is subject to the Unity(R) Terms of
|
||||
Service at https://unity3d.com/legal/terms-of-service
|
||||
|
||||
License Usage
|
||||
|
||||
Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
|
||||
this file in accordance with the end user license agreement provided with the
|
||||
software or, alternatively, in accordance with the terms contained
|
||||
in a written agreement between you and Audiokinetic Inc.
|
||||
Copyright (c) 2024 Audiokinetic Inc.
|
||||
*******************************************************************************/
|
||||
|
||||
public partial class AkSoundEngine
|
||||
{
|
||||
#if UNITY_STANDALONE_LINUX && !UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// Converts "AkOSChar*" C-strings to C# strings.
|
||||
/// </summary>
|
||||
/// <param name="ptr">"AkOSChar*" memory pointer passed to C# as an IntPtr.</param>
|
||||
/// <returns>Converted string.</returns>
|
||||
public static string StringFromIntPtrOSString(System.IntPtr ptr)
|
||||
{
|
||||
return StringFromIntPtrString(ptr);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user