update audio + switch to wwise
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#if UNITY_EDITOR
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2024 Audiokinetic Inc.
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*******************************************************************************/
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(AkEnvironment))]
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public class AkEnvironmentInspector : AkBaseInspector
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{
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private AkEnvironment m_AkEnvironment;
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private UnityEditor.SerializedProperty m_excludeOthers;
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private UnityEditor.SerializedProperty m_isDefault;
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private UnityEditor.SerializedProperty m_priority;
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private void OnEnable()
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{
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m_AkEnvironment = target as AkEnvironment;
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m_priority = serializedObject.FindProperty("priority");
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m_isDefault = serializedObject.FindProperty("isDefault");
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m_excludeOthers = serializedObject.FindProperty("excludeOthers");
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//We move and replace the game object to trigger the OnTriggerStay function
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ShakeEnvironment();
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}
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public override void OnChildInspectorGUI()
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{
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using (new UnityEditor.EditorGUILayout.VerticalScope("box"))
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{
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m_priority.intValue = UnityEditor.EditorGUILayout.IntField("Priority: ", m_priority.intValue);
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UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
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m_isDefault.boolValue = UnityEditor.EditorGUILayout.Toggle("Default: ", m_isDefault.boolValue);
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if (m_isDefault.boolValue)
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m_excludeOthers.boolValue = false;
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UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
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m_excludeOthers.boolValue = UnityEditor.EditorGUILayout.Toggle("Exclude Others: ", m_excludeOthers.boolValue);
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if (m_excludeOthers.boolValue)
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m_isDefault.boolValue = false;
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}
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AkGameObjectInspector.RigidbodyCheck(m_AkEnvironment.gameObject);
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}
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public void ShakeEnvironment()
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{
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var temp = m_AkEnvironment.transform.position;
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temp.x *= 1.0000001f;
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m_AkEnvironment.transform.position = temp;
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UnityEditor.EditorApplication.update += ReplaceEnvironment;
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}
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private void ReplaceEnvironment()
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{
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UnityEditor.EditorApplication.update -= ReplaceEnvironment;
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if (m_AkEnvironment && m_AkEnvironment.transform)
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{
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var temp = m_AkEnvironment.transform.position;
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temp.x /= 1.0000001f;
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m_AkEnvironment.transform.position = temp;
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}
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}
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}
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#endif
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