update audio + switch to wwise
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#if UNITY_EDITOR
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2024 Audiokinetic Inc.
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*******************************************************************************/
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(AkSwitch))]
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public class AkSwitchInspector : AkBaseInspector
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{
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private readonly AkUnityEventHandlerInspector m_UnityEventHandlerInspector = new AkUnityEventHandlerInspector();
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private void OnEnable()
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{
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m_UnityEventHandlerInspector.Init(serializedObject);
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}
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public override void OnChildInspectorGUI()
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{
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m_UnityEventHandlerInspector.OnGUI();
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}
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}
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#endif
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