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using UnityEditor;
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using System.IO;
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public class CreateAssetBundles
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{
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[MenuItem("Assets/Build Windows AssetBundles")]
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static void BuildAllAssetBundlesWin()
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{
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string assetBundleDirectory = "Assets/Bundles/Windows/Generated";
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if (!Directory.Exists(assetBundleDirectory))
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{
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Directory.CreateDirectory(assetBundleDirectory);
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}
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BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
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}
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[MenuItem("Assets/Build Linux AssetBundles")]
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static void BuildAllAssetBundlesLinux_x86_64()
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{
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string assetBundleDirectory = "Assets/Bundles/Linux/Generated";
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if (!Directory.Exists(assetBundleDirectory))
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{
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Directory.CreateDirectory(assetBundleDirectory);
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}
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BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget.StandaloneLinux64);
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}
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}
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