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using System.Collections;
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using System.IO;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class AudioBundleLoader : MonoBehaviour
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{
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public string AudioAssetBundleName = "AudioAssets.bunl";
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public AssetBundle AudioAssetBundle;
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private void Start()
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{
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SceneManager.activeSceneChanged += delegate
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{
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if (AudioAssetBundle)
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AudioAssetBundle.Unload(true);
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};
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InitializeAudioAssetBundle();
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}
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public void InitializeAudioAssetBundle()
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{
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Debug.Log("Setting asset bundles... (1)");
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AudioAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "Audio", "AudioAssets.bunl"));
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}
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public AssetBundle GetAudioAssetBundle()
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{
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return AudioAssetBundle;
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}
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public AudioClip GetAudioClipFromAssetBundle(string AudioFileName)
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{
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return AudioAssetBundle.LoadAsset<AudioClip>(AudioFileName);
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}
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}
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