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using UnityEngine;
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using System.Collections.Generic;
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public class BigWorld : MonoBehaviour
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{
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public bool useAudioBundle = false;
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public AudioBundleLoader BundleLoader;
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public List<string> AudioClipNames = new() {
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"Gion3.ogg",
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"OriginStation.ogg",
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"TrainToTheFuture.ogg",
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"Finality.ogg"
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};
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public AssetBundle AudioBundle;
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public AudioSource ambientAudioSource;
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public AudioClip CurrentAmbient;
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public bool AutoPlayAmbient = true;
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private readonly System.Random random = new();
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[ShowOnly] public float AudioChangesOn = 0f;
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[ShowOnly] public bool AudioIsPlaying = false;
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void Start()
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{
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if (BundleLoader)
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{
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AudioBundle = BundleLoader.AudioAssetBundle;
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}
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if (AutoPlayAmbient)
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{
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Debug.Log("Automatically playing ambient...");
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PlayAmbient();
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}
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}
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public void PlayAmbient()
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{
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if (useAudioBundle)
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{
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string AudioClipName = AudioClipNames[random.Next(AudioClipNames.Count)];
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Debug.Log("Attempting to load audiobundle...");
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if (ambientAudioSource)
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{
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AudioClip clip = BundleLoader.GetAudioClipFromAssetBundle(/*"Default/" + */AudioClipName);
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if (!clip)
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Debug.LogError($"AudioClip {AudioClipName} could not be loaded.");
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else
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{
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ambientAudioSource.clip = clip;
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ambientAudioSource.Play();
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ambientAudioSource.clip = clip;
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AudioChangesOn = clip.length;
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Debug.LogError($"Tried playing ambience: {clip.name} with a length of {clip.length}");
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AudioIsPlaying = true;
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//TimesAmbientSet++;
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}
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}
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}
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}
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private void FixedUpdate()
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{
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if (AutoPlayAmbient)
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{
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if (ambientAudioSource.isPlaying)
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{
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AudioChangesOn -= Time.fixedDeltaTime;
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}
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if (AudioChangesOn <= 0f && AudioIsPlaying)
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{
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Debug.LogError("Clip has finished playing. Choosing a random clip...");
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PlayAmbient();
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}
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}
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}
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}
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