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using System.IO;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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namespace JTN
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{
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public class Startup : MonoBehaviour
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{
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public bool changeResolutionAutomatically;
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public bool useStartupScriptHere;
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public TMP_Text MessageText;
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[ShowOnly] public int MissingAssetFiles = 0;
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public List<string> FilesThatMustExistInStreamingAssetsToSwitchScenes = new List<string>() {
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Path.Combine("Audio", "AudioAssets.bunl")
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};
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public string MissingFiles = "";
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public void resoChange()
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{
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if (!PlayerPrefs.HasKey("FullscreenState"))
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{
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if (changeResolutionAutomatically && useStartupScriptHere)
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{
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Screen.SetResolution(1533, 720, false);
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Debug.Log("Changed game resolution to 1533x720");
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}
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}
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else
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{
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int FullscreenState = PlayerPrefs.GetInt("FullscreenState");
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if (FullscreenState == 0)
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{
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Screen.fullScreenMode = FullScreenMode.Windowed;
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Screen.SetResolution(1533, 720, false);
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Debug.Log("Changed game resolution to 1533x720");
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} else
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{
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Debug.Log($"Set game resolution to {Screen.currentResolution} (fullscreen)");
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Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
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}
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}
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}
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private void Start()
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{
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if (useStartupScriptHere)
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{
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resoChange();
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foreach (string Filename in FilesThatMustExistInStreamingAssetsToSwitchScenes)
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if (!File.Exists(Path.Combine(Application.streamingAssetsPath, Filename)))
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{
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MissingAssetFiles++;
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MissingFiles += "\n" + Path.Combine(Application.streamingAssetsPath, Filename);
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}
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if (MissingAssetFiles == 0)
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{
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Debug.Log("No missing files were found. Loading next scene.");
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JTN.Utils.SwitchScene("HomeWorld_Journey1");
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}
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else
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{
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MessageText.text = $"{MissingAssetFiles} asset(s) that are required to run the game have been moved, deleted or renamed.\n\nSearched for but was not found:<size=28>{MissingFiles}";
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}
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}
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}
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}
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}
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