/[Ll]ibrary /[Tt]emp /[Oo]bj /[Bb]uild /[Bb]uilds /[Uu]ser[Ss]ettings /[Mm]emory[Cc]aptures /[Ll]ogs /ignore.conf /Assets/TerrainSampleAssets /Assets/Bundles/Windows/**/** /Assets/StreamingAssets/Audio/GeneratedSoundBanks/**/** /.plastic *.private *.private.meta *.meta ^*.private.[0-9]+$ ^*.private.[0-9]+.meta$ **/Assets/AssetStoreTools **/assets/assetstoretools /Assets/Plugins/PlasticSCM* /assets/plugins/PlasticSCM* .vs .gradle ExportedObj .consulo *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db *.pidb.meta *.pdb.meta *.mdb.meta sysinfo.txt *.apk *.unitypackage .collabignore crashlytics-build.properties **/Assets/AddressableAssetsData/*/*.bin* **/assets/addressableassetsdata/*/*.bin* **/Assets/StreamingAssets/**.meta **/assets/streamingassets/*/**/* .DS_Store* Thumbs.db Desktop.ini *meta *Nowhere_Unity_WwiseProject/.cache/ *Nowhere_Unity_WwiseProject/*.prof *Nowhere_Unity_WwiseProject/*_WwiseProject.*.validationcache *Nowhere_Unity_WwiseProject/*_WwiseProject.*.wsettings *Nowhere_Unity_WwiseProject/**/*.akd # Assets/Wwise/Deployment/Plugins/Windows/**/*.meta # >> Do not keep AkWwiseProjectData.asset under version control! # >> This is a temporary cache file for the Wwise project data, # >> so as to avoid having the Wwise Picker continuously parse the Work Unit files. Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset* # notes: # 1) if any other files go in Assets/Wwise/Editor/ProjectData/ besides AkWwiseProjectData.asset*, # then don't ignore Assets/Wwise/Editor/ProjectData.meta. If AkWwiseProjectData.asset is the only item in there, # then, it's OK to ignore this file. # # Assets/Wwise/Editor/ProjectData.meta