using System.IO; using UnityEngine; using UnityEngine.UI; public class LoadImageFromStreamingAssets : MonoBehaviour { public Image LoadToObject; public string ImagePathFromStreamingAssets; void Start() { Texture2D texture = new(2,2); texture.LoadImage(File.ReadAllBytes(Path.Combine(Application.streamingAssetsPath, ImagePathFromStreamingAssets))); Debug.Log("Loaded texture " + texture.name); if (LoadToObject) { LoadToObject.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0, 0)); } } }