using TMPro; using UnityEngine; public class FPSCounter : MonoBehaviour { public TMP_Text FramerateText; [SerializeField] private float RFRate = 1f; private float Timer; private void Update() { if (FramerateText.gameObject.activeInHierarchy) { if (Time.unscaledTime > Timer) { int fps = (int)(1f / Time.unscaledDeltaTime); FramerateText.text = "FPS: " + fps; Timer = Time.unscaledTime + RFRate; } } } }