using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class TimeText3D : MonoBehaviour { public TMP_Text TextObject; void Update() { if (TextObject) { string Time = TimeController.PublicFormattedTimeOfDay; TextObject.text = "In-game time: " + Time; } } public void SetTimeFormat(bool is24hour) { TimeController.MilitaryTime = is24hour; } private void OnMouseDown() { SetTimeFormat(!TimeController.MilitaryTime); } }