32 lines
1.3 KiB
C#
32 lines
1.3 KiB
C#
/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2024 Audiokinetic Inc.
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*******************************************************************************/
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public partial class AkSoundEngine
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{
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#if UNITY_STANDALONE_LINUX && !UNITY_EDITOR
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/// <summary>
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/// Converts "AkOSChar*" C-strings to C# strings.
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/// </summary>
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/// <param name="ptr">"AkOSChar*" memory pointer passed to C# as an IntPtr.</param>
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/// <returns>Converted string.</returns>
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public static string StringFromIntPtrOSString(System.IntPtr ptr)
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{
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return StringFromIntPtrString(ptr);
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}
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#endif
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}
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