Files
JourneyToNowhere_Unity/Assets/Scripts/Text/00.cs
T
2025-06-01 18:36:21 +08:00

23 lines
424 B
C#

using System;
using System.IO;
using UnityEngine;
using TMPro;
namespace JTN.Dialogue
{
public class d00_bt
{
// dialogue contents
public static List<string> seq1_text = {
"test dialogue!",
"test dialogue!"
};
// dialogue senders
public static List<string> seq1_sender =
{
"TestOwner",
"TestOwner"
};
}
}